HS2’s VR Revolution: Designing Old Oak Common Station

HS2’s VR Revolution: Designing Old Oak Common Station
December 2, 2021 6:55 pm



Revolutionizing Station Design: HS2’s Virtual Reality Approach to Passenger Flow at Old Oak Common

The construction of Old Oak Common station, a key component of the High-Speed 2 (HS2) network, presents a unique challenge: designing a seamless and stress-free passenger experience within a massive, multi-modal transport hub. This article explores HS2’s innovative use of virtual reality (VR) technology, in conjunction with eye-tracking and emotion-sensing, to optimize the design of this unprecedented 14-platform station. Expected to handle up to a quarter of a million passengers daily, transferring between HS2, Great Western Railway (GWR), and Elizabeth Line services, Old Oak Common demands a meticulously planned and intuitive design to ensure efficient passenger flow and a positive user experience. The project’s success will set a precedent for future HS2 station designs and potentially influence station design globally. This innovative approach leverages cutting-edge technology to address the complexities of designing for such high passenger volumes and diverse mobility needs, ultimately aiming to create a benchmark for future large-scale transit hubs.

Utilizing Virtual Reality for Wayfinding Optimization

HS2, in collaboration with CCD Design & Ergonomics and WSP, is pioneering the use of VR technology to test and refine Old Oak Common’s wayfinding (passenger navigation) system. This involves creating a fully immersive digital replica of the station, allowing researchers to observe passenger movement in a controlled environment. Participants, representing a cross-section of the travelling public, including individuals with mobility impairments, wear VR headsets equipped with eye-tracking and emotion-sensing capabilities. By monitoring eye movements and facial expressions, alongside heart rate variability, researchers can identify potential bottlenecks, confusing signage, or areas causing stress or frustration. This data provides invaluable insights into passenger behavior, enabling designers to proactively address potential issues before construction is finalized. The detailed analysis allows for targeted improvements to signage, layout, and overall accessibility, thus optimizing the passenger experience. This approach is far more efficient and cost-effective than making changes after the station is built.

Advanced Technology for Data Acquisition and Analysis

The VR headsets utilized in this study are equipped with sophisticated technology beyond basic visual immersion. Eye-tracking provides precise information on where passengers focus their attention, revealing potential points of confusion or areas requiring clearer signage. Simultaneously, emotion-sensing software analyzes facial expressions and physiological responses (heart rate) to gauge emotional responses to the station environment. This multi-layered data collection method offers a comprehensive understanding of the passenger journey. The combined data from eye-tracking, emotion-sensing, and movement patterns allows for a granular level of analysis. CCD Design & Ergonomics, responsible for data analysis, can pinpoint specific design elements contributing to positive or negative experiences, guiding targeted design modifications to optimize the station’s functionality and user experience.

Addressing Accessibility and Inclusivity in Station Design

A crucial aspect of this research involves specifically addressing the needs of mobility-impaired passengers. Dedicated sessions are conducted with this user group to assess their unique navigational challenges and identify areas requiring specific accessibility enhancements. By including this group in the VR testing, HS2 ensures the design is truly inclusive, catering to all passengers’ needs. The data collected provides crucial information to improve wayfinding for visually impaired individuals, wheelchair users, and other passengers with mobility limitations. This commitment to inclusive design underscores HS2’s dedication to creating a welcoming and accessible environment for all users, prioritizing the needs of all passengers within the station design process.

Conclusions: A Paradigm Shift in Station Design

HS2’s innovative approach to station design at Old Oak Common represents a significant step forward in the industry. The use of VR technology, coupled with eye-tracking and emotion-sensing, provides unparalleled insights into passenger behavior, allowing for the creation of more efficient, user-friendly, and inclusive stations. The project’s success is not merely about optimizing a single station, but about establishing a new paradigm for future large-scale transport hub development. The data gathered and the methodology employed will have wider ramifications, influencing the design of other HS2 stations and potentially setting a global standard for future projects. The project’s success demonstrates the power of incorporating cutting-edge technology in the early stages of design, enabling proactive problem-solving and minimizing costly alterations later in the process. The meticulous focus on accessibility ensures the needs of all passengers are addressed, and the incorporation of advanced data analysis techniques allows for continuous improvement and refinement of the design, ultimately paving the way for a more efficient, user-friendly, and stress-free travel experience for millions of commuters. This innovative strategy positions HS2 as a leader in sustainable and passenger-centric transportation infrastructure development. The learnings from Old Oak Common are intended to be extrapolated to future projects and are potentially applicable across various other areas, showcasing the value of this experimental and highly progressive method.